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GAMES

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Returnal Environments

Returnal Environments

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RETURNAL

Sound designer on Returnal by Housemarque, released on PS5 in 30th of April 2021.
Sound design for environmental props and implementation.

UE4 & Wwise Sound Design Demo Scene Overview

UE4 & Wwise Sound Design Demo Scene Overview

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UE4 & WWISE

Another UE4 & Wwise tech demo. This time focused on creating a dynamic ambience system, horse riding systems and some more intricate foley/movement behavior.

Runo Gameplay HD (PC) | NO COMMENTARY

Runo Gameplay HD (PC) | NO COMMENTARY

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RUNO

Indie game project where I worked as the sole sound designer. Designed and implemented audio. Done in FMOD and Unity.

In-depth Look at Unreal & Wwise Implemention Demo

In-depth Look at Unreal & Wwise Implemention Demo

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Portfolio: Videos

Unreal & Wwise Demo


Technical Sound Design Demo I made using Unreal and Wwise. All of the game assets are from Epic Marketplace and the game features I've mostly written in Blueprints.
In the video I go through a full breakdown of some of the features in this tech demo. I explain how I designed the sounds, how I implemented them into Unreal using Blueprints and showcase their functionality.

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Hero Siege - Panic Art Studios

Hero Siege - Panic Art Studios

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Hero Siege

Panic Art Studios

2.5D Hack 'n slash/ARPG in the style of Diablo 2.
Sound Design & Additional Composing.

Implemented audio using GameMaker Studio 2 & GML.

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Fmod
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FMOD & Unity Demo

This is a game I did as a part of Udemy's "Complete C# Unity Developer 3D: Learn to Code Making Games" course. I then designed and implemented all of the audio into the game using FMOD.

Here a more in-depth look at the game:

https://bit.ly/2k2F8w5

You can download the game and try it for yourself here:

https://jtolon.itch.io/fmod-unity-audio-tech-demo

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Battle Buzz: The Great Honey War

Battle Buzz: The Great Honey War

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Battle Buzz Adventures: The Great Honey War

Namida Diamond Factory

Side-scrolling shooter mobile game developed here at Namida Diamond Factory.
I worked as one of the two sound designers and did some additional composing.
Implementation using Unity & DarkTonic MasterAudio middleware.

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Cube Demo Reel
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Cube Redesign

Redesigning and implementing all of the sounds for Wwise Demo project "Cube".

More in-depth design plan:
http://bit.ly/2uOwvYH

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Hyper Space Commander - Caffeine Overdose
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Portfolio: Videos

Hyper Space Commander

Caffeine Overdose

My first game project.
Initially hired to do the music but ended up doing the sound design as well and that's where it all started.

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LINEAR WORK

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Portfolio: Videos

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